Sorcerers

Sorcerer and Psychic creation

 * The information here may be altered to conform to room and venue-specific rules, and takes precedence over other sources (be it the books themselves, or online resources, including those approved for room use).

Basic Creation

 * Character Concept


 * Character Name


 * Tradition/Society


 * Essence


 * Resonance


 * Archetypes - (Nature and Demeanor.)


 * Faction - (If applicable.)


 * Select Attributes
 * Prioritize the three categories: Physical, Social, Mental. (6/4/3) (These stats start at 1.)


 * Select Abilities
 * Prioritize the three categories: Talents, Skills, Knowledges. (11/7/4) (These stats start at 0 and cannot exceed 3 before Freebies are spent.)


 * Free: One dot in Lore with a specialty of Sorcerers, Psychics, or the faction the character belongs to.


 * Select Advantages
 * Backgrounds (7)


 * Paths or Numina (5)


 * Rituals - (Sorcerers start with 1 ritual per dot in any Path that isn't a No Rituals one. Remember you cannot have a higher level ritual without having at least one of the prior level.)



Finishing Touches

 * Record Starting Willpower (5), Mana


 * Select Merits - This is an optional step. Merits cost a number of Freebies equal to their listed point value. A character may not exceed 10 points in Merits without ST permission. The language merit does not count against the max of 10 merits.


 * Select Flaws - This is an optional step. Flaws grant a number of Freebies equal to their listed point value. A character cannot gain more than 7 points from Flaws. Adversarial Backgrounds can be taken as Flaws.


 * Spend Freebie Points (21) - A character with a written character history of sufficient length and detail receives and additional 10 Freebie points to round out their sheet.

Advanced Sorcerer/Psychic
Players are allowed Advanced character with permission of the ST's if you would like to make one please ask. Attributes: 7/5/3

Abilities: 15/12/8

Lores: 2

Backgrounds: 10

Willpower: 5 base

Paths: 9 dots

Rituals: 1 per path dot (except 'No Rituals' paths)

Freebie Point Costs
Attributes 5 Points Per Dot

Abilities 2 Points Per Dot

Additional Specialty 2 Points

Path 7 Points Per Dot

Ritual 3 Points Each

Background 1 Point Per Dot

Willpower 1 Point Per Do

Experience Cost
Attributes Current Rating x 4

Abilities Current Rating x 2

New Abilities 3 Points

Additional Specialty: 4xp

New Background (ST discretion): 3

Background (ST discretion) Current rating x 3

New Path 7 Points

Path Current Rating x 7

New Ritual Rating of Ritual

Willpower Current Rating